#include "UploadBuffer.h"

void D11::UploadBuffer::VSSet(unsigned int startSlot, unsigned int numSlot)
{
	auto m_pd3dImmediateContext = State::Context();
	m_pd3dImmediateContext->VSSetConstantBuffers(startSlot, numSlot, m_pConstantBuffer.GetAddressOf());

}

void D11::UploadBuffer::PSSet(unsigned int startSlot, unsigned int numSlot)
{
	auto m_pd3dImmediateContext = State::Context();
	m_pd3dImmediateContext->PSSetConstantBuffers(startSlot, numSlot, m_pConstantBuffer.GetAddressOf());

}